SpriteAnimator ============== With the ``SpriteAnimator`` you can animate a surface. For example, to animate your player, the individual images of the animation must be entered into a ``List``. If several images are required per frame, this can easily be solved with a sub-``List``. These methods can also be mixed. The state names are required to control the animation. .. code-block:: python def start(self): anim = [ "state-name-1": [full_body_1_img, full_body_2_img, full_body_3_img], "state-name-2": [[body_1_img, hair_1_img], [body_2_img, hair_2_img]], "state-name-3": [full_body_1_img, [body_2_img, hair_2_img]] ] self.simpleSpriteAnimator = SimpleSpriteAnimator( anim_sprites=anim, start_state='state-name-1', anim_state_decision=self.anim_sate_decision, sprite_size=(32,32), fps=.2 ) .. code-block:: python def anim_sate_decision(self): # Decide which animation should be played if(velocity < 1): return "state-name-1" else: if(jumping): return "state-name-2" else: return "state-name-3" .. code-block:: python def update(self): surface = self.simpleSpriteAnimator.animate(self.core.delta_time) self.core.draw_surface(surface, draw_position)